

These items are generally contextualized fine on their own, though some people may find it interesting to know where they are in 1000 years and how they got there. Certain names - stories, locations, objects, and some of the malak characters - appear so that Berseria can give them some more information or background. Yes, but you don't need to be at all familiar with Zestiria to enjoy it. Beat it to gain the ability to set artes to shortcuts you can use freely any time (L1+one of the four arte buttons, so you can set up to four). It's not in the demo, which seriously sucks, but around 40% of the way through the game you will unlock the first "arena". Unlike in the previous games where you selected your command by tilting the stick, here the commands are the four face buttons, allowing you to use the stick to easily move or change your facing mid-combo.Įverything is in a combo now? What if I don't want to have to go through the chain to use an arte? Like Graces and Zestiria, characters have a sequence where they select from a tier 1 attack, then a tier 2, and so on - but in Berseria, you can set any arte you want to any space in the grid, giving you complete control over which moves you do and how you do them (you can unlock shortcut slots later). These range from powerful attacks to counter stances. Maxed out on Souls? Each character has a unique set of extra strong abilities that hand a Soul from their pool back to the enemy side as a cost to activate them. It's not as complicated as it sounds, though. Being able to gain Souls reliably and decide when to throw them away (more on this later) is key to Berseria's combat system.


You start with 3 but can gain or lose them pretty constantly as you attack and defend. Every combatant has a pool of Souls that determines how many attacks they can string together at a time. Velvet blames Artorius for killing her brother, and she'll do anything to make him pay with his life.īerseria's Liberation-LMBS builds on the foundation of Graces and Zestiria's, with these key new mechanics:

You are Velvet Crowe, Artorius' sister-in-law and a daemon with a monstrous arm that eats anything. For enabling and creating the Abbey, Artorius is regarded as a hero, and the people trust him implicitly to protect them from the constant terror of the daemons. The blight is only held in check by Artorius Collbrande and his army of Exorcists, called the Abbey, who control magical spirits called malakhim to fight the daemons directly as well as keep the kingdom's lands in an iron grip of control and surveillance for the populace's own safety. The kingdom is plagued by a disease called Daemonblight which turns creatures and even people into bloodthirsty daemons. A demo is now out for both platforms.īerseria is set 1000 years before Tales of Zestiria in the Kingdom of Midgand, which covers the continent Zestiria was on as well as several surrounding islands. It is available for both platforms on January 26th. Like its predecessor Tales of Zestiria, it's available on Steam and PS4. Tales of Berseria is the latest game in Bandai-Namco's Tales Of RPG franchise.
